IP Masking
Preventing servers from seeing your real IP when you connect to them
Typically, when connecting to a server, the server console would print out your IP address as you connect to it. For example, let's say the user md5nake's IP is 127.0.0.1. Then the server console would output:
As knowing a player's IP address allows for DDoS attacks, as well as knowing one's approximate (city/region-level) location, MineKeep employs a hashing algorithm when forwarding player IPs to user servers. This preserves the identity aspect of an IP (e.g allowing alt detectors and /ban-ip to function), whilst protecting the privacy of the player. Here's an example of a masked/hashed IP:
In summary: Player IP addresses are not forwarded to user servers.
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